NMTP #11 Report
Odd week this week, with a lot of studios simultaneously in crunch.
This time, we didn't quite manage the post-mortem as planned, and decided we'd talk about GTA IV during the panel section of the evening. Then we decided we'd play it as well. It ran on the big screen all night, with a controller passed around the audience. A few photos are up on Flickr.
Iain Simons, Chairman of GameCity, and Adam Russell, University of Derby Lecturer and former AI developer for Lionhead and Eurocom, joined David Hayward of Pixel-Lab and the audience for a discussion of GTA IV and related topics.
The main thing was game launches - Rockstar North seem to have managed a very culturally aware and intelligent one for GTA IV. Rather than the typical rented celebrities, costumes and tackiness that have come to represent videogame launches, they've been talking to a lot of non-specialist press and putting across exactly why their game is so artful.
As well as that, we talked about casual games, which got a bit heated. Opinion seemed a bit divided on whether or not they're a bad thing, eventually settling on the definition of "games" being too vague to accurately convey all these different things the industry is moving towards. WiiFit generated quite a bit of apathy and antipathy, which was a surprise. We also mentioned Ste Pickford's blogging on games that are too hard, and the general response was "Well cheat then".
As promised, here's the link for Ellie Gobson's WiiFit review. Hilarious.
SUB is definitely the right venue for it, with a decent atmosphere, relaxed seating and excellent tech support from the University of Derby.
Like last time, a selection of indie game videos were exhibited, here's the list:
Spheres of Chaos (That video really doesn't do it justice. This article by Iain Simons does)
I Wanna Be The Guy (If you only watch one of these videos, make it this one. It's a remix of lots of 8 bit games, and the designer seems to have a perfect grasp on how to surprise people).
Introversion: Procedural City Generation
Thanks to everyone who came, Polygons is now finished in Derby for the summer and will be returning later in the year. As ever, we'd like to thank Rare, Bluegfx, Autodesk, and CIN for sponsoring us.




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