Polygons #6 Report



Never Mind the Polygons #6 had a more intimate feel than usual due to exams for the games programming students. Nonetheless, an audience of over 50 developers spanning several regions once again converged on Friar Gate Studios, with guys from Eurocom and Monumental out in force.
The discussion was intense at times, covering subjects including games marketing, launching and retaining new IP, and the MMO marketplace. Our panel guests this time, Alan O'Dea (Monumental) and Nick Burton (Rare), spent plenty of time on the mics alongside Iain and Dan. Judging by this and the last event, the quality of the discussion is going up and up, as is audience involvement.
Photos are on Flickr:
http://www.flickr.com/photos/rubberdreamfeet/tags/nmtp6/
As ever, send us an email via polygons@pixel-lab.co.uk if you want to be added to the Polygons mailing list. Future mailings will all have an unsubscribe link in them.
Never Mind The Polygons #6
It seems like no time at all, but it's nearly been three months since the last Never Mind the Polygons. It returns to Friar Gate Studios on Tuesday the 15th for more beer and game dev discussion.
The panel this time:
Nick Burton, Rare
Alan O'Dea, Business Development Manager, Monumental Games
Iain Simons, Director, GameCity
Dan Marchant, EM Media / The Obscure Consultancy
Our sponsors this time are CIN, Monumental Games, and BlueGFX.
You can also see photos of the last one here:
http://www.flickr.com/photos/rubberdreamfeet/tags/nmtp/
Google map to Friar Gate Studios:
link
The talking begins at the usual time of 6.30, starting proper at 7.00 and wrapping up around 8.30, with plenty of time for drinks and networking after.
This event is part of the Creative Industries Network family.
You can download the flyer as a small jpg here or a pdf here
If you've any questions, send email to david.hayward@pixel-lab.co.uk.



