<?xml version="1.0" encoding="UTF-8"?>
<!--Generated by Squarespace Site Server v5.0.0 (http://www.squarespace.com/) on Wed, 03 Dec 2008 06:29:10 GMT--><rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rss="http://purl.org/rss/1.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:admin="http://webns.net/mvcb/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:cc="http://web.resource.org/cc/"><rss:channel rdf:about="http://nmtp.squarespace.com/nmtp8/"><rss:title>NMTP #8 - Oct '07</rss:title><rss:link>http://nmtp.squarespace.com/nmtp8/</rss:link><rss:description></rss:description><dc:language>en-GB</dc:language><dc:date>2008-12-03T06:29:10Z</dc:date><admin:generatorAgent rdf:resource="http://www.squarespace.com/">Squarespace Site Server v5.0.0 (http://www.squarespace.com/)</admin:generatorAgent><rss:items><rdf:Seq><rdf:li rdf:resource="http://nmtp.squarespace.com/nmtp8/2007/10/15/nmtp-8-report.html"/><rdf:li rdf:resource="http://nmtp.squarespace.com/nmtp8/2007/9/14/never-mind-the-polygons-8.html"/></rdf:Seq></rss:items></rss:channel><rss:item rdf:about="http://nmtp.squarespace.com/nmtp8/2007/10/15/nmtp-8-report.html"><rss:title>NMTP #8 Report</rss:title><rss:link>http://nmtp.squarespace.com/nmtp8/2007/10/15/nmtp-8-report.html</rss:link><dc:creator>Pixel-Lab</dc:creator><dc:date>2007-10-15T02:06:13Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[<p><span class="full-image-float-left"><a href="http://www.flickr.com/photos/pixellabphotos/1541300507/" target="_blank"><img src="http://farm3.static.flickr.com/2198/1541300507_d3df933ce5_m.jpg" alt="1541300507_d3df933ce5_m.jpg" /></a></span> &nbsp; &nbsp; &nbsp; &nbsp;<span class="full-image-float-left"><a href="http://www.flickr.com/photos/pixellabphotos/1542163580/" target="_blank"><img src="http://farm3.static.flickr.com/2144/1542163580_280486ee80_m.jpg" alt="1542163580_280486ee80_m.jpg" /></a></span>&nbsp;</p><p>Polygons #8 was the biggest ever, with over 100 developers and games students there. <a href="http://www.flickr.com/photos/pixellabphotos/tags/nmtp8/">Here</a> are the photos.</p>  <p>There were a diverse bunch of companies represented, with people from Ninja Theory, Rebellion, Gusto, Monumental, SCEE, and MumboJumbo there among others. Rare were there in force too, and as a result Monumental were outnumbered, for once ;)</p>  <p>As Dan was away, the teams this time were opinionated favorite Iain Simons coupled with Tom Scutt of Gusto Games, against Louise Ridgeway from Rare and Andrew Oliver of Blitz.</p>  <p>In connection with the Wii, Andrew Oliver reiterated the point made by Angela Fenge at the Brighton event: Casual isn't stealing market share, it's building a bigger market. During a general discussion on brands in games, he also went into quite some detail on the Burger King work Blitz did:</p>  <p>Toby Barnes: &quot;When you're producing a branded game, does the brand interfere with creativity?&quot;</p>  <p>Andrew Oliver: &quot;We run a profitable business and we don't lay people off. A lot of people talk about advertising in games at conferences, and it seems stupid to me to just simulate billboards, they're tiny, and remind me of banner ads on the net, which I find quite annoying.</p>  <p>We saw the Burger King Games as a good opportunity for creativity. Sure, marketing people may try to push you down certain routes, but so be it.&quot;</p>  <p>&quot;People say they're cheap, but they got loads of attention and lots of ad-industry awards.&quot;</p>  <p>&quot;We got 3 games done in 6 months. There's more creativity there than in Halo 3&quot;</p>  <p>Audience: &quot;OOOOOHHH&quot;</p>  <p>We kept score this time, more or less, with the audience racing ahead of both teams in the final, quickfire round to snatch victory.</p>  <p>The next one is on December the 13th; we'll tell you where and who the panel are closer to the time. You can keep up through the <a href="http://nmtp.squarespace.com/mailing-list/">mailing list</a>, and there's also a <a href="http://www.facebook.com/group.php?gid=2762952246">Facebook</a> group now too.</p>]]></content:encoded></rss:item><rss:item rdf:about="http://nmtp.squarespace.com/nmtp8/2007/9/14/never-mind-the-polygons-8.html"><rss:title>Never Mind The Polygons #8</rss:title><rss:link>http://nmtp.squarespace.com/nmtp8/2007/9/14/never-mind-the-polygons-8.html</rss:link><dc:creator>Pixel-Lab</dc:creator><dc:date>2007-09-14T16:37:07Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[<h2>Never Mind The Polygons #8:</h2>

<p>Polygons is back in Derby from October, with the next one happening at Friar Gate Studios on Tuesday October the 2nd.</p>

<p>Joining regular captain Iain Simons will be Andrew Oliver from Blitz, Louise Ridgeway, who is Supervising Animator at Rare, and Tom Scutt from Gusto Games.</p>

<p>This time, the free drinks will all be courtesy of <a href="http://www.rare.co.uk">Rare</a>.</p>

<p>Doors open at 18:00 and the panel begins at around 18:30. Entry is free for all and sundry involved with game development, students and studios alike.</p>

<p>Google map to Friar Gate Studios:<br />
<a href="http://maps.google.co.uk/maps?f=q&hl=en&q=ford+street+derby&sll=52.923919,-1.485246&sspn=0.007438,0.025105&ie=UTF8&z=16&ll=52.923639,-1.480129&spn=0.009004,0.032959&om=1">link</a></p>

<p>Once again, our kind sponsors are <a href="http://www.bluegfx.com">bluegfx</a>, <a href="http://www.autodesk.co.uk">Autodesk</a>, and <a href="http://creative-cin.co.uk">CIN</a>.</p>

<p>If you have any questions, email them to <a href="mailto:david.hayward@pixel-lab.co.uk">david.hayward@pixel-lab.co.uk</a>.</p>]]></content:encoded></rss:item></rdf:RDF>